• How-to

    Posted on November 18th, 2008

    Written by Shawn Swanson

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    Advice: Breaking into Comic Book Writing

    This is a letter written by Steve Lieber discussing the topic “How to break into Comic Book Writing”

    Steve Lieber (born May 19, 1967) is a comic-book illustrator. His best known work includes runs on Detective Comics and Hawkman, the graphic novel Whiteout and its Eisner Award-winning sequel, Whiteout: Melt. He is also the co-author (with Nat Gertler) of The Complete Idiot’s Guide to Creating a Graphic Novel. Lieber is married to the novelist Sara Ryan. He was born in Pittsburgh, Pennsylvania and lives in Portland, Oregon, where he is a member of Periscope Studio.

    To the fellow who asked about breaking into comics:

    First, don’t even THINK about quitting your day job. Writers I know who’ve
    worked in comics and Hollywood have told me it was a lot easier to sell
    their first tv or film script than their first comic script.

    There is just about no chance for someone without a track record of published
    work to break in as a writer without having a close friend in a position
    to hire you. This leaves a couple of options– get a staff position at a
    major company and start networking from the inside. This means you’ll have to
    move to NYC or CA and take a job that won’t pay you enough to live there.
    Or, and this is the recommended option, start writing small press comics.
    Self published minis are a good start. Make friends with artists with
    tastes similar to yours. Get them to illustrate your stories. Send the
    stories out as samples. These’ll be read -months- earlier than written
    submissions. You can meet artists at local cons, art schools, coffee shops
    and, of course, comic stores. Publish your own work. This is how guys like
    David Quinn (who was already a produced playwright) broke in to the
    mainstream. Start developing your networking skills. You’ll
    need them to find paying jobs.

    just how much control of the finished product does the writer have?

    In the end, none at all. Think of it as a game of telephone. The more clearly
    you communicate what you want to your illustrator(s) the more like your
    original message the final story will be. Keep in mind that, (particularly
    in mainstream comics,) the editor can ALWAYS overrule you and the artist(s)
    vision of things may differ from yours considerably- (and you’re always at
    the mercy of the color separators and printers.)

    I mean, the script is self-evident, but does he or she tell the artist what
    to draw, the angles, expressions and such? or is it different for every
    artist-writer relationship?

    Sometimes the company dictates this, other times the team gets to set up it’s
    own way of working.

    It’s inportant that you don’t restrict yourself to being a -comics- writer. Be a
    *writer.* Write essays, short fiction, poetry, journalism, screenplays, ad copy.
    Anything that allows you to develop your craft is crucial, and may open
    a door for you down the line.

    Above all, be persistent. As you noted it’s a lot easier for an illustrator
    to get hired, but DC saw over one hundred pages of artwork from me before they
    gave me my first job. If it happens at all, it’s gonna take a long, long while.

    And one more thing. Consider looking into starting sentences with capital
    letters. Take spelling, grammar and punctuation seriously. They’re the
    tools of the trade.

    Good luck.

    Steve Lieber

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    This entry was posted on Tuesday, November 18th, 2008 at 11:56 am and is filed under How-to. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
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    Take a look at some of the responses we've had to this article.

    1. [...] seems like a handy drawing lesson to remember and this article on what it’s like to write comic books confirmed something for me. Creating your own comic may not lead you to the newspaper or self publishing but it may open some [...]

    2. [...] of Artpatient.com I was pointed to an article titled, Breaking into Comic Book Writing, which was a very good read for those looking for a career writing comics. For those of you that [...]

    3. [...] Advice: Breaking into Comic Book Writing First, don’t even THINK about quitting your day job. Writers I know who’ve worked in comics and [...]

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