Fresh off her triumphant solo directorial debut of Wonder Woman,
Lauren Montgomery shifts gears from Amazons and mythology to
intergalactic intrigue as the director of Green Lantern: First Flight,
the fifth in the ongoing series of DC Universe animated original PG-13
movies.
Warner Premiere, DC Comics and Warner Bros. Animation are set to
release the all-new Green Lantern: First Flight on July 28, 2009. The
Blu-Ray™ Hi-Def edition, the special edition 2-disc DVD, and a single
disc DVD will be distributed by Warner Home Video. The action-packed
movie will also be available OnDemand and Pay-Per-View as well as
available for download day and date, July 28, 2009.
Montgomery has been a central force within the DC Universe animated
original movies, directing one-third of the series’ initial film,
Superman Doomsday, and wowing critics and fans alike with her solo
directorial debut at the helm of Wonder Woman. With Green Lantern:
First Flight, Montgomery takes the next step in her burgeoning career,
directing the initial full-length story to feature the DC Comics super
hero and an entire universe of fascinating characters. She is once
again teamed with executive producer Bruce Timm, this time working
from an Alan Burnett script that focuses on Hal Jordan’s recruitment
to the Green Lantern Corps and his discovery of a secret conspiracy
that threatens its philosophies, traditions and hierarchy.
There is no rest for the weary. Though Green Lantern: First Flight has
just completed production, Montgomery has already begun directing her
next project – another upcoming DCU that you’ll no doubt hear about in
the not-too-distant future. Montgomery paused between recording
sessions and storyboards to chat about the directorial learning curve,
a new universe of astounding characters, a very cool quartet of key
voiceover actors, and the tricks to avoiding greens and yellows for an
entire background color palette.
Read on … it’s director Lauren Montgomery talking about Green Lantern:
First Flight …
QUESTION:
Will Green Lantern: First Flight be in the well-known design of Bruce
Timm, or be more of the Lauren Montgomery vision from Wonder Woman?
LAUREN MONTGOMERY
We’re actually having a lot of fun trying different artistic styles on
different movies – Bruce felt his style has been done enough, and I
just had my turn – plus I knew there were many other character
designers who are infinitely better at designing aliens that I am. We
were lucky to get Jose Lopez to create the characters for Green
Lantern. I think he even took a pay cut from his last job to do Green
Lantern, but this project really allows him to let his animation go
wild. You’ve never seen anything like some of his designs for this
film. His take on the familiar characters is fairly true to form, but
he’s designed – literally – an entire universe of completely new
characters in the different Green Lanterns, aliens and background
characters. There are a lot of awesome, fantastical creatures. Like
me, Jose is trained in animation instead of comics, so his style
really lends itself to being animated – and everything he’s done has
looked spectacular. I think it’s really looking different from
anything we’ve ever done.
QUESTION:
Did Jose ever over-step any boundaries and need to be reined in?
LAUREN MONTGOMERY
Actually, his first designs were a little too stylized. For the main
characters, the designs were a little too streamlined – we had to make
Sinestro more like the comics. But once he got that figured out, he
really went crazy. It was exciting to see him come in with these
characters. Even his Weaponer designer is far different than what
we’ve seen before, but DC was okay with it. So we just let him run
wild.
QUESTION:
Were there any beyond-the-norm issues strategizing a color scheme for
a film with an entire army of characters wearing the same color?
LAUREN MONTGOMERY
We tried desperately to avoid as much green as we could in backgrounds
and supporting characters, so the Green Lanterns and the rings and
their effects were the only green portions of the scene. We also tried
to stay away from copious amounts of yellow – so that would make an
impact later in the film. When you eliminate two of the main colors,
it kind of limits you, so we had to utilize a lot of shades of blue,
red and orange, and I think we were able to make it work. It was a
really wise decision on Bruce’s part to keep the green and the yellow
to the characters that were defined by that color.
QUESTION:
Did you learn anything directing Wonder Woman that you were able to
apply and/or improve upon for Green Lantern: First Flight?
LAUREN MONTGOMERY
Wonder Woman taught me that you can’t board the whole movie by
yourself (she laughs), so I just let my storyboard artists do their
job on Green Lantern. I let them come up with their ideas and I
focused on keeping everything cohesive. Ultimately, I think the movie
is better for it. I guess I learned to be more relaxed and to not be
such a control freak. Which I think is good (laughs again). It
certainly made my work load a lot easier.
QUESTION:
How much origin story should Green Lantern fans expect to see?
LAUREN MONTGOMERY
As we had already done the origin story a few movies back in Justice
League: The New Frontier, we really didn’t want to spend a whole lot
of time telling that same story over again. So in Green Lantern: First
Flight, the origin story is over and done before the opening credits.
That way we get right into Hal Jordan’s first adventure.
QUESTION:
What do the four main voice cast members bring to their roles?
LAUREN MONTGOMERY
Christopher Meloni is a very serious actor and really got into the
character to understand all the little nuances of exactly what Hal was
thinking at every moment. He would ask very interesting, detailed,
unexpected questions so he could totally get the mind set, and in
doing so he was able to deliver an incredible performance that that
really defines Hal as a confident hero, but not cocky or a jerk. Hal
Jordan has a humor to him that isn’t quite as big as the Flash, but
still not stiff like Batman. Christopher was able to give us that fun
side of Hal, too.
Victor Garber has this intimidating presence and power behind his
deliveries where you can hear that Sinestro knows what he’s doing,
he’s been through this before and he’s pretty sure of himself. He
gives Sinestro a very believable sense of suave sophistication.
Sinestro is not your typical evil villain, and Victor Garber makes him
seem like an incredibly intelligent, worldly guy who believes he is
doing the right thing, even though he might not be doing it the
correct way.
Kilowog is this big, hulking creature and he needed a voice that was
really recognizable and had a strong presence. Michael Madsen was able
to give us these line readings that we really didn’t expect – you
can’t help laughing at his intonations – and he ends up with some of
the funniest lines in the whole script. He even did some fake burps
that are just ridiculous – you’ll actually hear a couple of those in
the movie. It was just a match made in heaven, really.
Boodikka is not just your doe-eyed, token female – she has strength
and believability without losing the feminine qualities of our primary
female character. There aren’t a ton of women in the Green Lantern
Corps – apparently it’s a male-dominated industry (she laughs). Tricia
Helfer has a really sympathetic quality to her voice that captures the
quieter side of Boodikka, but Tricia also has this amazing strength in
her voice. She was able to make Boodikka this wonderful, relatable,
three-dimensional character.
QUESTION:
What made Alan Burnett’s script right for this first Green Lantern film?
LAUREN MONTGOMERY
Alan delivered a Green Lantern script that really explored what being
a space cop is all about. He didn’t focus purely on the heroic Hal
super power approach – it’s more of an overall Green Lantern Corps
story and Hal’s existence within that group. And it’s not Hal on
Earth being a super hero – we’re in space for virtually the entire
movie, so Alan gave us multiple backgrounds and scene settings so we
could explore the galaxy. That made it even more interesting – seeing
and exploring different alien locales and lifestyles. Being away from
Earth is incredibly liberating in terms of design possibilities.
QUESTION:
Without any spoilers, do you have a favorite scene?
LAUREN MONTGOMERY
We have a scene about 17 minutes into the movie when Hal and Sinestro
go into this establishment looking for a killer, and even though
you’ve already seen some of the alien Green Lanterns, this is the
first time you get an eyeful of the alien characters that Jose Lopez
designed. The place is packed with all these really cool aliens, and
they’re all so crazy looking. But you know their personalities
immediately. It’s a very tense, cool scene and you really get to see
how different that world is from Earth. That’s the defining scene from
the movie that lets you know you’re not in Kansas anymore.
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