Recently while wandering around facebook and checking out the many pages of original artwork stored on numerous artist profiles, I decided that it would be cool to interview some of these artists and present some of their artwork for your perusal. Our first artist interview is with a very talented young man from Indonesia by the name of  Ferry Ickhwano.

I was immediately impressed with Ickhwano’s work. I think you will agree that he has a distinct style. I especially liked his rendition of Deadpool, which you can see later on in the gallery.

Please enjoy the interview and take a moment to check out the gallery. If you would like to contact Ickhwano I am posting his contact information at the end of the interview.

Why did you decide to become an artist?

I love art and would like to spend my life with art. My first love is with “Art” :)

Who are your biggest influences?

Mostly all of comic artists.

What is your favorite art medium?

Traditional, brush and micron pen. I can also do digital work, I grew up in the digital era and digital artwork is the first thing I learned before traditional, but at this moment I’m more focusing myself to sharpen my traditional skill, and I enjoy it very much. Sometimes I combine both techniques, inking in traditional and coloring in Photoshop.

Are you working on anything right now that you can talk about?

I’m working on somethings, but they are all classified, so sorry I can’t share them with you guys at this time. :(

Are you interested in doing commissions?

Sure, I always appreciate art lovers :)

You can message me at my Facebook page here http://www.facebook.com/ickhwano or at my Deviant Art page http://ickhwano.deviantart.com

My rate for commissions vary, just contact me for a quote. :)

There are a lot of writers out there who have written a comic book script and need an artist, would you be interested in working on an independent book like that?

Sure I love working together with fellow writers out there, been doing that so many times but no free work so back-end deal is a big “NO”. Sorry guys don’t want to waste my time for that situation.

Thank you for your time Ferry Ickhwano.

If you would like to contact Ferry:

http://www.facebook.com/ickhwano

http://ickhwano.deviantart.com

Every comic convention has an Artist Alley. The alley is a small section of floor space reserved for the people that make comics amazing. Along the rows of tables in the alley you can meet all sorts of incredible people. Some of the artists have been working in comics forever while others are up and coming. Personally the up and comers are my favorite because they have a solid dream that is motivating them. The up and comers are laying their creations out to be judged and that can be a soul crushing experience. During my last comic con visit in Anaheim California I had the privilege to meet Rachel Young. Rachel’s comic is an excellent piece of work. Her comic is the exact type of thing you just want to stand behind and help promote. With only a little cajoling Rachel agreed to take part in our 5 questions interview, and we are so pleased that she did. Enjoy the interview and be on the look out for a review of Rachel Young’s comic in the near future.

1. Tell us about your comic. What’s it about? Why is it cool.

Witchman is essentially a super-hero story, but it takes place in a fantasy world. He wears a mask and has a double identity, but his super powers are magic, his day job is at a smithy, and the super villains are mythical monsters. The title character is something of an unlikely hero, who didn’t exactly sign up for the job, but finds himself getting tangled up in a mission to destroy seven goblin creatures representing ancient evils. Meanwhile, he’s making friends with ghosts, demons and fairies. So it’s cool because it’s a genre crossover story that has a little something for everybody.

2. Who are your biggest influences?

It’s not really a “who” as much as a “what.” I started off my artistic career in animation and allow those influences to cross over into my comic book work. My biggest influences would have to be the animated feature films of the ’90s because that’s what I was watching when I was a kid, that’s what inspired me to draw in the first place. I take the same cinematic approach to my comic book pages as I do with my other work, hoping to achieve a unique style in comics, and I think it shows.

3. On a more personal note: how did you end up where you are today? What lead you to comics?

Well, I consider myself as still starting out. I ended up in LA in search for a job in animation. But I’ve always been the type to create my own characters, and then create back stories for each of them, and then develop a story about them and so on. Working for studios is great, but there’s always this artistic need to do my own thing as well. Witchman is a story I started putting together in college. One thing led to another, and I found myself drawing sequential images of the characters in scenes that I had written and the next logical step was to edit it all together.

What led me to comics is that it is something I can do entirely on my own. It’s my own personal project, it’s my story to tell, and it’s exactly the way I want it to be. I can always work on it, even if it’s just on the side while I’m busy with other things in life, and it’s something I will always be able to do no matter where I’m living.

4. What advice would you give to someone trying to break into comics?

Just do it. Sounds cheesy and cliche, but there are so many people who talk about doing great things in their lives, and never even take the first step. Stop thinking about it and talking about it, and get started. But when I say “just do it” I don’t mean rush into a final copy before you’re ready either. Take the time to make sure you have a story and a design that you really like. Spend years developing your characters and story first and then the production will just flow naturally.

5. What’s your all-time favorite movie?

“The Little Mermaid.” It was the very first movie I ever saw in a movie theater and the grandness of that opening scene with the ship and the crashing waves on the big, huge, enormous screen is one of the few things from that age that I can still remember vividly. I am still very impressed with how full and how solid of a story it is, and it’s only about an hour and ten minutes long. It is a great example of precision story telling and proof that your movie doesn’t have to be three hours long in order to be good.

Learn more about Rachel Young and discover her work: www.witchmancomic.com

Renowned horror/comics writer Steve Niles adds his special touch of terror to the first-ever animated version of The Spectre, the initial entry in the DC Showcase series of animated shorts. The Spectre is being distributed February 23 by Warner Home Video as part of the Justice League: Crisis on Two Earths Blu-ray/DVD.

From the creative forces behind the DC Universe animated original PG-13 movies, DC Showcase puts the spotlight on favorite characters from throughout the annals of DC Comics in fascinating, short-form tales sure to entertain longtime and new fans alike.

The Spectre focuses on a detective story with an ethereal twist, featuring the otherworldly character originally introduced by DC Comics in 1940. The voice cast is led by Gary Cole (Entourage) as the title character and Alyssa Milano (Charmed) as Aimee Brenner.

Niles is one of the contemporary writers responsible for bringing horror comics back to prominence. Named by Fangoria magazine as one of it’s 13 rising talents who promise to keep us terrified for the next 25 years, Niles is currently working for seemingly all of the top American comic publishers. His current ongoing series is “Simon Dark” for DC Comics with artist Scott Hampton, and “Batman: Gotham After Midnight” with artist Kelley Jones.

In 2002, the success of his “30 Days of Night” sparked renewed interest in the horror genre, and was developed as a major motion picture with Sam Raimi producing and David Slade directing. Niles co-wrote the screenplay. The film debuted as the No. 1 movie at the domestic box office. Also in development are adaptations of Wake the Dead with director Jay Russell, and Criminal Macabre and The Lurkers.

Niles got his start in the industry when he formed his own publishing company called Arcane Comix, where he published, edited and adapted several comics and anthologies for Eclipse Comics. His adaptations include works by Clive Barker, Richard Matheson and Harlan Ellison. IDW released a hardcover and softcover collection of Niles’ adaptation of Richard Matheson’s “I Am Legend.”

Niles has been nominated for multiple Eisner Comic industry awards and was the recipient of two Spike TV Scream Awards for Best Horror comic and Best Comic Adaptation. He also won the Scribe Award for Best Original Novel in 2007.

Currently his graphic novel “Freaks of the Heartland” is being developed for film by David Gordon Green. Niles is also writing a major videogame property that will soon be announced.

Niles took a pause from his daily marathon writing schedule to chat about The Spectre. Here’s what he had to say …

HEROSPY:

How familiar with The Spectre were you entering this project?

STEVE NILES:

My knowledge of The Spectre was fairly minimal. I had done a series called Batman Gotham County Line, where I had used a few of the supernatural characters. For that writing, I looked at Dr. Fate and Spectre, but in that case, I went with Phantom Stranger.

Within six months, I got a call from Todd Casey at Warner Bros. Animation asking if I’d be interested in writing this short, and that’s when I got really interested in him – and he does fascinate me now. I dove headfirst into all of the 1970s Spectre stuff, and the more I read, and the more I talked to Bruce Timm about the him, the more I fell in love with the character. Judge, jury, executioner. He kills. I wish I had been more into the character before because he’s perfect for me.

HEROSPY:

So The Spectre really hits home for you?

STEVE NILES:

I have a big affection for crime and noir, and a big affection for horror, and The Spectre is the one character that I can literally combine them. He can be a detective when I need him and, then, when he gets the confession out of you, I can have him kill you. He’s very Ditko-esque, or even a kind of Rorschach. But I like The Spectre better in that, because he’s a dead guy and he’s haunted, you trust his judgment a little more. You figure he’s justified. That’s why Batman doesn’t kill – he can’t judge a living peson. But this is a guy who is dead, he knows how the system works, he understands the ramifications, so he figures he can save us all a dime … and kill them with a muscle car.

I remember as a kid reading The Spectre comic and the true fun of it was that this guy had a flair for the ironic in his retribution. There was this issue where a hairdresser gets killed by giant scissors. I loved that so much. It makes it such fun to write a character who gets to look into each bad guy, see what makes them work, and then turn that on them. It’s like he gets to give them a little taste of hell before he sends them to hell.

HEROSPY:

You’ve worked in a number of mediums, but this is the first time in animation. How did that experience compare to comics, film, etc.?

STEVE NILES:

I loved it. I find it really liberating working in other people’s sandboxes. Tell me what your rules are, and I can stay there and have fun, instead of just staring at a blank piece of paper. It was fun working with Alan (Burnett) and Bruce (Timm) and bouncing ideas off them. They say “too much dialogue,” I say “Okay, cut it out.” There can be no ego in this writing. And it was probably the easiest time I’ve ever had writing something. I’ve had lots of fun writing movies and comics, but this was just plain fun. The worst part of the whole experience was that we had to lose one of the killings, but that was no big deal. And that’s as bad as it got.

HEROSPY:

“No ego”? But you must still feel a certain amount of pride to finally earn your first “written by” credit for The Spectre?

STEVE NILES:

Even 30 Days of Night was a “story by” credit and I had the “script” credit divided with three other people. This is the first time, love it or hate it, that I can watch the film and say, “That’s my freaking dialogue.” The Spectre is the most complete thing I’ve ever had go from script to screen, and that in itself is really exciting for me. Being able to see what you write actually get onto the screen is phenomenal and so hard in movies.

HEROSPY:

Did you work closely with Bruce Timm on this project?

STEVE NILES:

I’ve been a fan of Bruce Timm for years, and we had never had an opportunity to meet. Ironically, I was doing last minute edits on the script on the way to Seattle for a Con and he was sitting right next to me – and that was the first time we met. He’s as big a nerd as me. We like the same comics, we both love the 70s … we’re both fans of guys like Herb Trimpe, Frank Robbins, Sal Buscema, Jack Kirby. We do the classic geek stuff, sitting around and talk about this stuff, and buying comics we’ve already bought before. Right now I’m on a major Spectre binge, buying every damn Spectre I can get my hands on. The Golden Age art looks insane, but fortunately the prices on those will keep me in check.

HEROSPY:

Will viewers find Steve Niles’ fingerprints all over this script?

STEVE NILES:

There’s a lot of me in this script, and people that know me will see that quickly and throughout. If I could do a comics series called “Monsters and Muscle Cars,” I’d be a happy guy. I have a 1973 Nova that I keep running. When I’m not writing, I’m out driving in that. I love that damn car.

I also have a big love for noir, so there’s an homage to, say, speech patterns that sound like Fred MacMurray from Double Indemnity. This script offered some great opportunities to throw a lot of this stuff I love into it. As well as to take a nice swipe at Hollywood greed, which is such an easy target, but still fun. The people who know me who have seen it say “Geez, why didn’t you just put yourself into it.” I guess I should’ve just had the Spectre kill me.

HEROSPY:

Did Warner Bros. ever curtail your freedom in creation?

STEVE NILES:

The funny thing is that I was going to be more restrained. I thought, “Well, I can’t rip heads off.” And they were saying, “No, come on. Let’s see what you’ve got.” I think people will be surprised at how actually scary this thing is. It’s a good little horror story.

Suicide Note is a psychological horror graphic novel nightmare! I’d love to tell you that the writer and creator of Suicide Note is a dark, ominous individual and that his inexplicably interesting story came from a life immersed in the inky black underworld. Instead, Jamison Kasian turned out to be a creative, well spoken, slightly strange guy that has written one of the coolest indy comics I’ve seen in quite some time. Jamison’s book is “Suicide Note” and if you haven’t already read it, I really think you should. We recently sat down with Mr. Kasian to discuss his comic and here’s what he had to say.

1. Tell us about your comic. What’s it about? Why is it cool?

It’s a graphic novel called Suicide Note. The creative team is a group of us from Hard Way Studios- penciled and inked by Dwayne Biddix and Rob Lansley respectively (and expertly), colored by Anthony Lee- who really did some beautiful stuff. Brant Fowler lettered the book, doing some excellent work in a sort of pinch-y situation. Written by myself, and all held together by the editor at Hard Way, Chris Carpenter.

The high concept is a kind of Twilight Zone/Tales from the Crypt-style bit- a mysterious letter arrives that draws the recipient into despair and madness. A “staring into the void” type of chain letter that seems to lead to death.

The story happens through a woman named Cassie who receives the letter and we explore it’s effects on her life and family. The more she tries to unravel this dark mystery the further she sinks into a bottomless pit of crazy.

Of course, every letter has someone to deliver it, and this is no exception. That mystery works as a subplot, the “who’s this person that’s the angel of death slash mailman?” mystery. As the book moves along you start to realize that it’s not just about Cassie- but, by telling her story, we’re telling the story of several characters in a strange way.

If it’s cool, it’s because we’re all over the place genre-wise- Suicide Note is horror and black comedy, its a family drama, it has elements of sci-fi. All cooked up together in a hopefully interesting, weird and satisfying way.

2. Who are your biggest influences?

I re-read Stephen King’s The Stand recently, and that’s real good, his stuff is pretty inspirational and influential. Comics wise, books like Planetary, Y: the Last Man and Preacher are huge with me. It’s a laundry list that could go on forever. David Lynch and Paul Thomas Anderson make great movies that I enjoy, so that stuff probably makes its way in, too.

3. On a more personal note: how did you end up where you are today? What lead you to comics?

Like a lot of people, I started reading comics as a kid and as I got older I maintained a love for them (except for a while after the early 90’s). My schooling and career pursuits were going in creative directions and I think I naturally gravitated toward comics.

4. What advice would you give to someone trying to break into comics?

First thing I’d say is- “you’re asking the wrong guy, because I’m still trying to figure it out.” The way I see it is- you do the best work you can when given an opportunity, learn from your mistakes to improve and grow at your discipline- and never underestimate networking. The last part sounds kind of simple and obvious, but in my (limited) experience it’s also a lesson usually learned last and the hard way (no pun intended).

5. What’s your all-time favorite movie?

What day of the week is it? That’s a difficult one to answer- yesterday it was Glengarry Glen Ross, today its There Will Be Blood, tomorrow it’ll be Purple Rain. Yeah, that’s right I said it. Prince. Purple Rain. Gotta’ be top 5 all-time at least, right?

HeroSpy: Thanks for the interview Jamison.

Jamison: Thanks for having me and be sure to check out Suicide Note and our other upcoming books at www.hardwaystudios.com

Beside the obvious fact that Smash is an awesome comic that deserves every bit of praise that it receives, there is the fact that the artwork is at least partially responsible for that praise. Kyle A. Bolton is the mastermind behind those addictive illustrations and I’m incredibly pleased to have this opportunity to pick his brain. Kyle hit the comic scene after graduating from the Art Institute of Seattle and then going on to work with the likes of Surreal Software and Electronic Arts. I won’t bore you with his resume but it is worthy of some inspection if your interested in that sort of thing. You can learn more about Kyle on his website: www.kylebolton.com. You should also check out his web-comic: Smash.

1. Tell us about your comic. What’s it about? Why is it cool?

Our comic SMASH is about a 10 year old boy (Andrew Ryan) getting the powers of his fallen hero Defender, the world’s only true superhero. His parents have recently divorced, and he has all the woes that come with school. Bullies, homework, gym… girls! On top of all that is a growing crime-fighting career, and an inherited arch-nemesis named The MAGUS.

2. Who are your biggest influences?

If depends on what kind of mood the work calls for. I draw from certain artists to get the mood and feeling just right. For SMASH, I pull from early Warner Bros. cartoons, Will Eisner’s Spirit, early Michael Golden work. Some time into making Season One, a friend turned me on to the stunning work of J.C. Leyendecker, and his Saturday Evening Post covers. His work came at a time when I needed some unique inspiration.

3. On a more personal note: how did you end up where you are today? What lead you to comics?

I came to Washington around ’98 and attended the Art Institute of Seattle. After graduating 2 years later, I had skills to work in Flash animation and 3D game animation. All the while playing with the idea of doing comics for a career. Chris and I worked on developing SMASH for almost ten years, but never finished a whole storyline. Then, finally, the time was right for us to work together and bring our comic book dream to life.

4. What advice would you give to someone trying to break into comics?

I guess just make sure you love what you are doing. Mainly because it’s a lot of work, and it takes a great deal of time and dedication to a craft. Be prepared to doubt yourself and your skills often when measured up against your peers. This can also be incredibly motivating and inspirational. And I guess last would be to network like mad. I feel most people get better at their craft by trying to always learn more, experiment with various styles, and never settle.

5. What’s your all-time favorite movie?

Raiders of the Lost Ark. It’s a beautifully made action movie, with astounding set-pieces and visual FX. As the years go by, my #1 wobbles a lot when a new film comes along with something I’ve never seen before, or that tells a story in a way I never had encountered. Or maybe the intensity of the action, your proximity to it increases, with bigger budgets and bigger hard drives. And yet I always come back to Raiders. It stands the test of time.

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